/*
  Name: DeadProxyGameServer.h
  Copyright:
  Author: Carl Chatfield
  Date: 10/01/08 23:34
  Description: Proxy game server which accepts connections from clients.
*/


#ifndef __DEADPROXYGAMESERVER_h__
#define __DEADPROXYGAMESERVER_h__

#ifdef __BORLANDC__
	#pragma hdrstop
#endif

#ifndef WX_PRECOMP
	#include <wx/wx.h>
#else
	#include <wx/wxprec.h>
#endif

#include <windows.h>
#include <winsock.h>
#include <stdio.h>
#include "deadProxyApp.h"
#include "deadProxyGameThread.h"

class GameServer : public wxThread
{
    private:
	public:
        // thread execution starts here
        virtual void *Entry();

        // called when the thread exits - whether it terminates normally or is
        // stopped with Delete() (but not when it is Kill()ed!)
        virtual void OnExit();
};

#endif

